We make games.

When it's time to play, we engineer games with the same rigor as our business software.

XvO started as a personal project to recreate a favorite football game. It took on a life of its own.

A whale and a bowl of petunias, drawn in ink on a periwinkle ground

Games

Football simulation Closed alpha

XvO Football

A realistic football simulation. You run the team; the engine plays out every snap using era-adjusted player ratings drawn from 56 seasons of NFL data.

Card roguelike On Steam

XvO Rogue

Balatro meets simulation football. Draft a hand, boost your players, and outwit the AI. The XvO engine decides what your scheme earns.

Racing telemetry In development

Pitwall

Real-time racing telemetry with per-corner setup advice. Pitwall reads your session data and reminds you of adjustments as you approach each turn.

The XvO engine

Our football engine has run more plays than the NFL ever will.

XvO Football and XvO Rogue share one simulation engine. We tune it by running every play combination against 56 seasons of real results.

Simulated plays
11+ trillion
Play combinations
206,000
Calibration data
56 NFL seasons, era-adjusted
Run on
Our own distributed harness, load-balanced across four Apple silicon nodes
Back to work

The same studio builds OpenCryo.

Specimen lifecycle tracking with an auditable chain of custody, in production today.